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AI Catches AI: Midnite Ad Banned After Generated Gambler Appeared Under 25

An AI-generated character in a Midnite TikTok ad appeared under 25. The ASA's AI-assisted monitoring system helped find the advert.

GamRight5 min readPublished 16 Sep 2026

A Midnite gambling advert featuring an AI-generated character has been banned after the Advertising Standards Authority decided he appeared to be under 25.

The paid TikTok ad, seen on 3 July 2026, showed a man using a gambling app while promoting a World Cup betting offer for Midnite.

The character had been generated using artificial intelligence by Midnite affiliate Limay Media.

The advert was then picked up by another AI system.

The ASA's Active Ad Monitoring system identified the ad for investigation as part of its automated monitoring of online advertising.

So one side of the case used AI to create the person appearing in the advert. The other used AI to help find the advert.

The ASA concluded that the character appeared to be in his late teens or early twenties.

Because he was shown gambling and played a significant role in the advert, the ad breached the CAP Code.

The prompt did not specify an age

Limay told the ASA that the character had been created entirely using AI. No photographs or footage of a real person were used and the company said it intended him to look like an adult.

The prompt used to create him did not specify an age.

The ASA looked at the character as he appeared in the finished advert.

It pointed to his youthful facial features, smooth skin and what it described as a boyish hairstyle. His grey hoodie, animated expressions and excited behaviour also contributed to the impression that he was younger.

The regulator found there was nothing in his appearance, styling or behaviour that clearly indicated he was over 25.

CAP Code rule 16.3.14 prevents anyone who is, or appears to be, under 25 from being shown gambling or playing a significant role in most gambling advertising.

For an AI-generated character there is no actual age to verify. The assessment rests on how old that character appears to the viewer.

The ASA found that this one appeared too young.

Limay already had a gambling-ad approval process

Limay Media is not unfamiliar with gambling advertising.

Its recruitment material includes roles within an iGaming team managing Google Ads campaigns aimed at customer acquisition. Its website also promotes the use of machine learning and AI-driven content generators as part of its marketing operation.

Limay did not argue that it was unaware of the restrictions applying to gambling advertising.

It told the ASA that its normal process required gambling adverts to receive managerial review and approval before publication, followed by approval from the client.

That process was not followed in this case.

Limay described the failure as an isolated human error and said the advert remained online for only a few hours before a manager spotted the problem and paused it.

The company therefore already had a process for checking gambling advertising before publication. By its own account, that process was bypassed.

The rule involved is not new. Anyone who appears to be under 25 cannot be shown gambling or play a significant role in a gambling advert.

Limay has since introduced additional controls for AI-generated characters.

It told the ASA these include specifying age requirements in prompts, checking characters for perceived age, avoiding styling or facial features that could make them appear under 25 and keeping records of the generation and approval process.

Midnite says it did not approve the advert

Midnite, operated by Dribble Media Ltd, told the ASA that it had not sanctioned the TikTok advert.

The operator said Limay was an affiliate but had not been contracted to publish paid social media posts of this type.

Midnite also said the branding used in the advert was not its own, despite the Midnite name appearing in it.

Following its investigation, Midnite ended its contract with Limay Media and said it would remind affiliates of their contractual obligations and the requirements of the CAP Code.

The ASA upheld the ruling against both Dribble Media Ltd, trading as Midnite, and Limay Media Ltd.

Both companies were instructed to ensure future gambling advertising did not feature anyone who was, or appeared to be, under 25 gambling or playing a significant role.

Operators remain responsible for third parties

Midnite's account also shows the limits of using affiliates as a layer between an operator and the advertising that promotes it.

The Gambling Commission's Licence Conditions and Codes of Practice state that licensees are responsible for third parties they contract to provide aspects of their licensed business.

Social Responsibility Code provision 1.1.2 requires those third parties, while acting on behalf of the operator, to conduct themselves as if they were bound by the same licence conditions and codes of practice.

The provision also requires contracts to allow operators to terminate an affiliate where it breaches a relevant advertising code.

Operators are also required under LCCP provision 5.1.6 to comply with the CAP and BCAP advertising codes. The Gambling Commission states that a breach may lead it to review an operator's licence.

The ASA ruling does not amount to separate Gambling Commission enforcement against Midnite and no such action is identified in the decision.

Using an affiliate does not, however, place advertising outside the operator's regulatory responsibilities.

Midnite's decision to terminate Limay's contract is consistent with the third-party controls required under the LCCP.

AI created the ad. AI helped find it.

The advert was not initially reported to the ASA by a member of the public.

It was identified through the regulator's Active Ad Monitoring system, which uses artificial intelligence to search online advertising for possible breaches.

The Midnite ruling forms part of a wider piece of work on gambling advertising identified through that system. Potentially problematic ads are gathered using automated monitoring before being assessed through the ASA's normal regulatory process.

Limay used AI to generate the person shown gambling in the advert.

The ASA used AI-assisted monitoring to find it.

Human checks were supposed to sit between those two points.

Limay says its normal approval process was not followed. The ASA's system then picked up the advert after it had gone live.

That is what makes this ruling more interesting than a straightforward under-25 advertising breach.

The ad was generated with AI, found with AI and ultimately banned under a rule that predates both.

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